Dealing With Multiple White Balance Settings in Lightroom and Photoshop

German Baptist Deaconess Home and Hospital Society (formerly) ©Rena Katinas
I walk past what was once the Baptist Girls Home pictured above, most evenings. The stair entrance is painted mint green and the combination of it with fluorescent light gives it this sickly green glow that I wanted to document with a photograph in case someone had a sudden case of good sense and changed the color/lighting combination.
Once I brought the image into Lightroom 3 for development, I realized I had two different light sources in the shot and each had a different white balance setting. You can see in the set of photos below, that neither white balance in the left and middle image works on a whole. Even though I like the green in the Tungsten (left) version, it’s not a true color representation of the subject. The fluorescent version (middle) is right on the money as far as the stairwell and wood door are concerned, but it throws the color of everything else completely out of wack. Normally I would go to the Hue/Saturation/Luminance panel in Lightroom, to deal with off color, but I wanted to work on the wood door without affecting the brick’s color. A HSL panel within the Adjustment Brush would be a really nice thing right about now! There isn’t one, so the next best thing is Layer Masks in Photoshop.
I put the Tungsten version on the topmost layer, including a layer mask and the Fluorescent version below. After I removed most of the door and stairwell in the layer mask, I realized that I had forgotten the third light source, the street light behind me and the bottom step which had a mix of all three light sources. Using a brush set at 10% opacity, I was able to decide the light source percentages for each plane of the lower half of the steps and the sidewalk, by selectively painting back into, or removing from the mask layer of the channels palette.

Mask in channels palette
Once I put the almost final image in this post, I noticed three blue shadows, that must have something to do with the change in color space from Photoshop to the browser window, so I’ll have to figure out what’s going on there. Bottom line, it would be nice if there were a way to have multiple white balances along with Hue/Saturation/Luminosity, using the Adjustment Brush in Lightroom, but thank goodness for my old friend, Photoshop’s layer mask feature until then!
Converting bin/cue to iso in OS X

Today I found myself with another pair of those darn .bin/.cue files that Apple’s Disk Utility won’t open, burn or convert. In the past I’ve always had to go through a number of steps to convert and burn using Toast, which is fine, but kind of a pain that I choose not to engage in any longer. After reading through articles, forum and comment threads I realized I could’ve ditched the Toast method years ago, using bchunk and Terminal, egads!
I don’t consider myself to be particularly “tech-ie”, I use the terminal for very basic tasks when my Mac refuses to cooperate any other way (eg. CD/DVD’s that won’t eject, Trash that never wants to leave, etc.) I deal with .bin/.cue files rarely, so I thought it would be a good idea to write down the following steps in plain English for the non-techies out there. Also by the time I’m confronted with a pair of .bin/.cue files again, I’ll have probably forgotten the commands.
If you’re new to the Mac or never used the terminal and you’re scratching your head because you’ve a .bin/.cue file you want to open, this should help:
First off, in order for this to work, you need to have your Xcode Developer Tools installed. You can find them on your Leopard (or Tiger) Installation disc or you can download it free, directly from Apple’s Developer site: http://developer.apple.com/mac/ but you will need your Apple ID. If you’re running Leopard and not Snow Leopard, be sure you download the correct version as the most recent Xcode is only compatible with Snow Leopard. (I followed the steps below running 10.5.8 on an Intel, but this should work on 10.4 and on the PPC as well.)
1. Xcode Developer Tools should be installed.
2. Download bchunk from (just right click and download/save file): http://jamesnsears.com/code/bchunk.zip
3. If your Mac hasn’t unzipped the file automatically, extract the .zip file by double clicking it and copy it to your home folder:
/Users/[your username]
4. Go to your Applications/Utilities folder, open Terminal and type (you can copy and paste):
sudo cp bchunk /usr/bin/
sudo chmod a+x /usr/bin/bchunk
After I did this, Terminal asked me for my administrator password, go ahead and type it in and hit Return/Enter.
5. Copy your .bin and .cue files to your home folder (where bchunk now also resides), and in Terminal type:
bchunk input.bin input.cue output.iso
In place of input.bin and input.cue type the names of the .bin and .cue files you want to convert)
6. You’ll see your .bin file convert to an .iso file in the Terminal window and you’re done. You can mount the .iso onto your Desktop now, or burn it in Disk Utility/iTunes or Toast depending upon what kind of files are enclosed.
Thanks to Gavin McLelland’s post: http://gavin.mclelland.ca/2007/10/04/convert_bincue_to_iso_on_mac_osx/ and James N, Sears for compiling bchunk so I didn’t have to: http://www.jamesnsears.com/





